FDD 2001 Borås: In process
FutureDesignDays 2001 started out as an experiment. Would it really be possible to gather designers and architects from all over the world to debate and talk about design? Would there be an audience, and would it understand how important it was to listen, learn and...
FDD 2002 Borås: Design without boundaries
FutureDesignDays 2002 concentrated on highlighting the people with the courage to cross all boundaries in their work. The people whose work advanced the boundaries of what can be achieved and what design can signify. And they were all there. The stage was invaded by...
FDD 2003 Borås: They said it couldn’t be done
Exhibitions, parties, mingling, a very extensive speaker list and more than 1,000 visitors. The theme of FutureDesignDays 2003 was “They said it couldn’t be done”. But everyone who attended saw that it could be done. New ties were formed between visitors and speakers....
FDD 2004 Stockholm: FEAR
FutureDesignDays 2004 left its hometown Borås for the swedish capital Stockholm. The event grew big at the Stockholm International Fairs with a huge EXPO, compared to what was exposed at Åhaga in Borås. The conference developed further and Breakout Sessions were...
FDD 2005 Stockholm: SHIFT
The festival of 2005 took on a different shape. It became more like four festivals in one – a conference with four blocks, each providing in-depth information and inspiration in the fields of industrial design, architecture, new media and fashion. The Breakout...
FDD 2006 Stockholm: share – the power of collaboration
Since FutureDesignDays is an ongoing process, never completed or ready to settle down, this years festival just like all the other festivals took on a different shape. The intimicy was in focus. The goal was to create a tight and intensive meeting place with...
Nicole Lazzaro
Designer and researcher USA The uncrowned queen of computer games is Nicole Lazzaro. The trail-blazing results of her research project “Why We Play Games; 4 Keys To More Emotion Without Story” changed for ever the way that computer games are designed. Lazzaro is...
Arne Quinze
Designer Belgium In brief: - Homeless graffiti artist and hanging out with a motorcycle gang at the age of 15 - Founder of Quinze & Milan together with Yves Milan - Many-sided creator who’s created furniture, installations, graphic, architecture, sportswear,...
Ross Lovegrove
Industrial designer England He has been described as one of the ten most successful industrial designers in the world, and fills a sketch book every month. Ross Lovegrove’s hand can be seen in a, remarkable mixture of airliner interiors, computers, furniture, lava...
Gerhard Fuchs
Designer Silhouette and adidas sport eyewear Austria In brief: - His many awards include six iF Design Awards and six Red Dot Product Design Awards. - His Titan Minimal Art eyewear series has sold more than 4,500,000 units. - Chief designer for Silhouette and adidas...
Gert Volker Hildebrand
Industrial designer Germany Gert Volker Hildebrand has been a respected name in the car industry for decades, having worked on assignments for Volkswagen, Seat, Opel and Mitsubishi. And his reputation received a further boost when, in 2001, he was invited to head a...
Kelly Goto
Design ethnographer USA In brief: - Founder, owner and CEO of Gotomedia - President of the AIGA Center for Brand Experience - Clients include Adobe, Apple, Macromedia and Warner Bros. IN THE BORDERLANDS BETWEEN USER, TECHNOLOGY AND DESIGN Interactivity is no longer...